Arcane Archer v1.3.0 #
Arcane Shot (2) #
- Can be used with Crossbows as well as Slings.
- You have a number of uses of this feature equal to your Proficiency Bonus, and you regain all expended uses of it when you finish a Short or Long Rest.
- DC of your Arcane Shot options uses your choice of Strength or Dexterity.
- Once per turn restriction changed to once per Attack Action.
Magic Arrow (7) #
- Whenever you make a Ranged Attack using a nonmagical piece of ammunition, you can change the ammunition’s Damage Type to Force Damage. The magic fades from the arrow immediately after it hits or misses its target.
- (Nonmagical Damage was removed, see: Miscellaneous Change Collection).
Curving Shot (7) #
- When you make a Ranged Attack Roll using a piece of ammunition and miss.
Ever-Ready Shot (15) #
- Your number of uses of Arcane Shot is increased to double your Proficiency Bonus.
- If you roll initiative and have no uses of Arcane Shot Remaining you regain three uses of that feature.
Spirit Shot (18) #
- Your Arcane Shot feature’s once per Attack Action restriction is now twice per Attack Action.